What is SuperKaramba?  |

SuperKaramba is, in simple terms, a tool that allows you to easily
create interactive eye-candy on your KDE desktop. Currently, only Linux
is officially supported.  

How does it work?  
Theme writers create themes, or text files that define their widget.
Then they can optionally add python scripting to make their widget
interactive. The possibilities are endless!   

Here are just some examples of the things that can be done:  
Display system information such as CPU Usage, MP3 playing, etc.  
Create cool custom toolbars that work any way imaginable 

submitted by land0 on April 28, 2006
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Creating a SuperKaramba desklet.  |

Themes in SuperKaramba consist of two parts:  
1. A .theme file that defines the shape and size of the theme, and possibly many other things.  
 

Basic Instructions for creating the .theme file.

 
2. A .py file that adds interactivity to the theme. Basically, whenever
an event happens, such as the user clicking the mouse on your theme, a
function is called in your python script to let you react to the event.
 
Basic Instructions for writing the .py file.

Quick Links:

submitted by land0 on April 28, 2006
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How to add SuperKaramba desklets.  | |
Download and install SuperKaramba. Once SuperKaramba is installed: (as of KDE 3.5 SuperKaramba is bundled with the base install)
Download and unzip the theme archive. You can put it in any directory
you want. Run SuperKaramba, select "Open Theme", and open the .theme
file from wherever you unzipped the theme archive.
submitted by land0 on April 28, 2006
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How do I install a new icon theme?  | |

This works for KDE 3.x:

On your keyboard press ALT+F2 and then type kcontrol into the input
field, then, press [ENTER].

Now you have started the KDE Control Center, and from here you'll be able to install icon themes. On the left bar select : Appearance & Themes->Icons.

Here you can choose between installed themes and install new ones.

Note: Many people make the mistake of unpacking packages, this is wrong, the icon installer expect to open a compressed package files that usually have extensions like: *.tar.gz , *.tgz, *.tar.bz2

submitted by land0 on April 28, 2006
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Can I use HiColor and LoColor Icons in other projects?  |
The other KDE icons, like the older HiColor and LoColor ones, have the following license:
"The images inside this directory are COMPLETELY FREE for commercial and non-commercial use."
submitted by land0 on April 28, 2006
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Can I use the Crystal Icons in other projects?  | |

The short and simple answer to all
these questions is: Yes, you can. The longer answer is: Yes,
you can, if you comply with the appropriate license
.

The first version of the Crystal Icons was created by Everaldo. Later others
joined, among them the highly productive Torsten. They are licensed under the
LGPL. To prevent possible misunderstandings an add-on is added to the license
notice:

This copyright and license notice covers the images in this directory.

Note the license notice contains an add-on.

**************************************************************************

KDE Crystal theme icons.

Copyright (C) 2002 and following years KDE Artists

This library is free software; you can redistribute it and/or

modify it under the terms of the GNU Lesser General Public

License as published by the Free Software Foundation,

version 2.1 of the License.

This library is distributed in the hope that it will be useful,

but WITHOUT ANY WARRANTY; without even the implied warranty of

MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU

Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public

License along with this library; if not, write to the Free Software

Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

**** NOTE THIS ADD-ON ****

The GNU Lesser General Public License or LGPL is written for software libraries

in the first place. We expressly want the LGPL to be valid for this artwork

library too.

KDE Crystal theme icons is a special kind of software library, it is an

artwork library, it's elements can be used in a Graphical User Interface, or

GUI.

Source code, for this library means:

- for vectors svg;

- for pixels, if applicable, the multi-layered formats xcf or psd, or

otherwise png.

The LGPL in some sections obliges you to make the files carry

notices. With images this is in some cases impossible or hardly useful.

With this library a notice is placed at a prominent place in the directory

containing the elements. You may follow this practice.

The exception in section 6 of the GNU Lesser General Public License covers

the use of elements of this art library in a GUI.

kde-artists [at] kde.org

++++++++++++++++++++++++++++++++++++++++++++

Below is the text of the LGPL version 2.1

submitted by land0 on April 28, 2006
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Worldwide.kde  |

The Worldwide.KDE map shows the distribution of contributors to KDE
throughout the world. If you contribute to KDE in any way (developer,
artist, documentation, translations etc.), you are welcome to be listed
on the map. Please fill in the form.

If you like the contributor maps and would like to show your support for the KDE Project, please feel free to use one of the web images on your home page (remember to link it to kde.org).

submitted by land0 on April 28, 2006
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Pixels vs. Vector  |

Icons are pixel images or
vector images. Both have their pitfalls. Understanding these pitfalls
will make you a better icon maker.

Icons used to be made as
pixel images. Often the artist would make a 32x32 icon, and then
scale it down to 16x16. Scaling the icon down makes it fuzzy, the
artist had to repair it. Sometimes the 32x32 icon had to be
simplified in order to make it possible to scale it down. Going back
and forth between the icons the artist produced two icons that looked
the same. Each time a new size is added a new icon has to be made.
The number of icons in a set can become so big, the icon set becomes
unmaintainable. Enter vectors.

submitted by land0 on April 28, 2006
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Icons should be recognizable at all levels.  |

The Symbolic level. A notebook and pencil together are
symbolic for a simple text editor, a notebook and a fountain pen for a
more advanced text editor. A car, a bucket and a brush symbolize an
application to wash a car.

The Object level. Objects often have an
archetypal form and deviations from that form. You can have a classical
watch or a Swatch. Someone looking for a tool to set the system time
may overlook the Swatch, he will not overlook the classical watch.

Each one of us has an other image of a classical watch in his mind. You
may have experienced being in a supermarket, looking for a certain
product, while having the wrong image of it in your mind. It is hard to
find then, while with the right image in mind it is spotted instantly.
For this reason the artist should not follow his own image and paint it
as he sees it in his mind's eye. He should bring it down to the
essential elements. These are often cartoonish. Instantly recognizable
for all.

submitted by land0 on April 28, 2006
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KDE Art Apps  |

submitted by KA.o web team on April 24, 2006
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