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Rating Icons are pixel images or vector images. Both have their pitfalls. Understanding these pitfalls will make you a better icon maker. Icons used to be made as pixel images. Often the artist would make a 32x32 icon, and then scale it down to 16x16. Scaling the icon down makes it fuzzy, the artist had to repair it. Sometimes the 32x32 icon had to be simplified in order to make it possible to scale it down. Going back and forth between the icons the artist produced two icons that looked the same. Each time a new size is added a new icon has to be made. The number of icons in a set can become so big, the icon set becomes unmaintainable. Enter vectors. Vector images can be scaled. This way, theoretically, an artist just has to make one icon. Unfortunately, at small sizes every pixel counts, you can't leave scaling to small sizes to a program. You need hand-optimized icons for the smaller sizes anyway. Another problem with vector icons is that they are often made at the spacious 128x128 size. The artist gets lost in space, starts to make landscapes full of details. Scaled down you just get a blur... Artists new at icon-making miss a historical background, they did not learn in the pixel era to keep it simple. (This is an excerpt from the Icon Guide on wiki.kde.org.) |