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Icons should be recognizable at all levels. |
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The Symbolic level. A notebook and pencil together are
symbolic for a simple text editor, a notebook and a fountain pen for a
more advanced text editor. A car, a bucket and a brush symbolize an
application to wash a car.
The Object level. Objects often have an
archetypal form and deviations from that form. You can have a classical
watch or a Swatch. Someone looking for a tool to set the system time
may overlook the Swatch, he will not overlook the classical watch.
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Last Updated ( Friday, 03 June 2005 )
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Icons are pixel images or
vector images. Both have their pitfalls. Understanding these pitfalls
will make you a better icon maker.
Icons used to be made as
pixel images. Often the artist would make a 32x32 icon, and then
scale it down to 16x16. Scaling the icon down makes it fuzzy, the
artist had to repair it. Sometimes the 32x32 icon had to be
simplified in order to make it possible to scale it down. Going back
and forth between the icons the artist produced two icons that looked
the same. Each time a new size is added a new icon has to be made.
The number of icons in a set can become so big, the icon set becomes
unmaintainable. Enter vectors.
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Last Updated ( Friday, 03 June 2005 )
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Toolbar and Application Icons |
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In KDE there are basically
two types of icons. There exist special guidelines for each of these:
Toolbar icons are very
often concrete icons They are pictures or close representations of
the operations which they represent. Toolbar icons are generally used
much more than application icons. So one needs to find them and
recognize the purpose they resemble fast. Therefore they are usually
more symbolic and simple than application icons to improve usability.
Toolbar icons are tools one just wants to use. Making them too
detailed would decrease usability a lot. |
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Last Updated ( Friday, 03 June 2005 )
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Want to learn to draw icons? Enlist in Icon Boot Camp!
FIRST ASSIGNMENT
Make an icon for an application to wash a car (or any other
application). Here is the specification: it has to be a 2D pixel image,
size 32x32 pixels, in black and white on a transparent background.
Black and white icons are hard to make, you can not use colors to set
objects apart. You will have to keep it 2D. Making a black and white
icon may be the most valueable learning expercience you ever get (in
the icon field...). For pixel images you can for instance use the GIMP. |
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Last Updated ( Friday, 03 June 2005 )
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