digiKam 0.9.2-beta3 Release  |

Dear all digiKam fans!
Some minor regression bugs led us to another release, the 0.9.2-beta3 release including an improved light table (full size images). The 0.9.2 final release is on track for mid June publishing. This beta3 version is rock-solid, don't hesitate to use it for production. In order to make digiKam 0.9.2-beta3 compile you need to compile and install libkexiv2 and libkdcraw first (unless you complied them for beta[1,2] already).The library tarballs can be downloaded from (1) SourceForge.
The digiKam tarball + documentation can be downloaded from (2) SourceForge as well.

submitted by land0 on June 3, 2007
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digiKam 0.9.2-beta3 Release  |

Dear all digiKam fans!
Some minor regression bugs led us to another release, the 0.9.2-beta3 release including an improved light table (full size images). The 0.9.2 final release is on track for mid June publishing. This beta3 version is rock-solid, don't hesitate to use it for production. In order to make digiKam 0.9.2-beta3 compile you need to compile and install libkexiv2 and libkdcraw first (unless you complied them for beta[1,2] already).The library tarballs can be downloaded from (1) SourceForge.
The digiKam tarball + documentation can be downloaded from (2) SourceForge as well.

submitted by land0 on June 3, 2007
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Kalculus 0.5  |

At the end of last week, I have released version 0.5 of Kalculus, my front-end to some mathematical tools.



The new version includes quiet a lot of improvements, notably support for octave and gsl (through the ruby binding), an help browser and the possibility to add comment in the calculation sheet.

For those interesting, you can download it from

submitted by land0 on May 28, 2007
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digiKam 0.9.2-beta2 release  |

Dear all digiKam fans!
The success story continues with the 0.9.2-beta2 release including a new light table (compare feature). The 0.9.2 final release is on track for mid June publishing. This beta2 version is rock-solid, don't hesitate to use it for production. Beta1 and beta2 are rather used to improve usability than debugging.In order to make digiKam 0.9.2-beta2 compile you need to compile and install libkexiv2 and libkdcraw first (unless you complied them for beta1 already).The library tarballs can be downloaded from (1) SourceForge.
The digiKam tarball + documentation can be downloaded from (2) SourceForge as well.

submitted by land0 on May 28, 2007
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digiKam 0.9.2-beta2 release  |

Dear all digiKam fans!
The success story continues with the 0.9.2-beta2 release including a new light table (compare feature). The 0.9.2 final release is on track for mid June publishing. This beta2 version is rock-solid, don't hesitate to use it for production. Beta1 and beta2 are rather used to improve usability than debugging.In order to make digiKam 0.9.2-beta2 compile you need to compile and install libkexiv2 and libkdcraw first (unless you complied them for beta1 already).The library tarballs can be downloaded from (1) SourceForge.
The digiKam tarball + documentation can be downloaded from (2) SourceForge as well.

submitted by land0 on May 28, 2007
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video of new digiKam Light Table in action  |

The new digiKam Light Table is currently under finalization on KDE repository. digiKam 0.9.2-beta2 will be released in a near future and will include this new tool as well.Today, i have released a new Flash capture of Light Table in action, used to compare similar pictures. Just click on preview below to show the file.

Light table in action preview

I would than tha

submitted by land0 on May 23, 2007
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video of new digiKam Light Table in action  |

The new digiKam Light Table is currently under finalization on KDE repository. digiKam 0.9.2-beta2 will be released in a near future and will include this new tool as well.Today, i have released a new Flash capture of Light Table in action, used to compare similar pictures. Just click on preview below to show the file.

Light table in action preview

I would than tha

submitted by land0 on May 23, 2007
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Faster "Gaussian" Blur and Pyramidal Sharpening  |

I have still trouble to feel at ease with KDE4 development, and fill the need to develop against a stable environment, so from time to time I do go back to Krita 1.6 and play with it and fill again my energy bar which I can then spend on Krita2. So last week I did wrote two filters (and I am still working on two others).

Faster Gaussian Blur
Bluring has always been one of the slowest operation in Krita (especially compared to what competitors do), mostly because of my laziness and, also, because for some reason the convolution code in Krita refused to work with non-square kernel (for absolutely no good reason). So, when I wrote the filter, I wrote it as a one pass filter, with one huge kernel, which means that for a bluring of 10 pixels radius, Krita was making 441 memory access and mathematical operations, while with a two pass blur filter, only 42 memory access and mathematical operations are needed, thus reducing the cost by a factor of ten, and the needed computation time as well.

submitted by land0 on May 23, 2007
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Release of Krita-Plugins 1.6-1  |

Krita-plugins is now available for downloading here. It includes a slightly improved version of the red-eyer removal tool, and three new filters.

Included new plugins

Deskew
This filter is useful for people who scan a lot of text, as often the text will not appears well aligned.

It a port from a Karl Chen's deskew gimp plugin.

Image Complete

"Image Complete" is a filter which attempt to reconstruct a part of the image which doesn't exist. For instance, in the example bellow, there are some text written in the sky, you just select the text, and then launch the filter, and the text is replaced by a good approximation of what could have been below it:

submitted by land0 on May 20, 2007
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Libre Graphics Meeting 2007 : Day 2  |

At LGM, even if it's a not a big conference, at some point, you always need to split yourself in two or three.

Designer using Open Source software
The second day started by a talk by two designers coming from Belgium who made the choice to start a design agency which would only free software. Those guys seems to live on a different planet (well maybe there is three planets, one for designer, one for geeks and one for normal people), they show us some of their creation, I was a bit sleepy (and considering the number of people in the room, I guess nearly everybody else was sleeping elsewhere ;) ), but what stroke me most is that apparently, they have some "creative" session where they try various things, even reverse engineering coca.

submitted by land0 on May 20, 2007
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