| Icon Boot Camp |
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Page 3 of 3 THIRD ASSIGNMENT Redesign the icon as a vector icon, for instance in Sodipodi. You can use the 128x128 size many artists use. Do not use an outline. Do keep in mind the icon will have to be exported to the 16x16 size too. You already know how many objects and sub-objects an icon can have... Do not start to paint landscapes full of details. Use the same simple objects you drew before, KISS... Export the icon as 16x16, 22x22, 32x32 and 128x128 png icons. Do you have Visual Consistency? You can not leave scaling to very small sizes to applications, since every pixel counts at small sizes. You can hand-optimize the 16 and 22 icons with the GIMP, as you did before. Now you will have 3 images that matter: a svg vector icon, and 16x16 and 22x22 png icons. With the svg icon the bigger sizes can be rendered. It was a pleasure to have you in boot camp. Say after me: "I will always keep it Simple, I will KISS my way through live." We declare you Icon-Master. (This is an excerpt from the Icon Guide on wiki.kde.org.) (0) Discuss this article |
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| Last Updated ( Friday, 03 June 2005 ) | |||||
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